subsequence.pattern_builder

PatternBuilder (the p inside a pattern) — the note-placement surface.

This is the p handed to every @composition.pattern function: the verbs for placing notes, drums, chords, motifs and phrases, plus articulation, the transforms, and the algorithmic and MIDI mixins it inherits. It renders into the plain data types in pattern.

Module Contents

class subsequence.pattern_builder.BarCycle(bar: int, length: int)[source]

Position of the current bar within a repeating cycle of bars.

Returned by PatternBuilder.bar_cycle(). Provides readable, musician-friendly properties for bar-position logic without raw modulo arithmetic.

bar[source]

Zero-indexed bar within the cycle (0 … length−1).

length[source]

The cycle length in bars passed to PatternBuilder.bar_cycle().

property first: bool[source]

True on the first bar of the cycle (bar == 0).

property last: bool[source]

True on the last bar of the cycle (bar == length 1).

property progress: float[source]

0.0 on bar 0, rising each bar.

For a 4-bar cycle: 0.0, 0.25, 0.5, 0.75. Useful for gradual intensity curves or as a noise/LFO seed.

Type:

Fractional progress through the cycle

class subsequence.pattern_builder.PatternBuilder(pattern: subsequence.pattern.Pattern, cycle: int, conductor: subsequence.conductor.Conductor | None = None, drum_note_map: Dict[str, int] | None = None, cc_name_map: Dict[str, int] | None = None, nrpn_name_map: Dict[str, int] | None = None, section: Any = None, bar: int = 0, rng: random.Random | None = None, tweaks: Dict[str, Any] | None = None, default_grid: int = 16, data: Dict[str, Any] | None = None, key: str | None = None, scale: str | None = None, time_signature: Tuple[int, int] = (4, 4), held_notes: subsequence.held_notes.HeldNotes | None = None, harmony: Any | None = None, section_motifs: Dict[Tuple[str, str | None], Any] | None = None, energy: float = 0.5)[source]

Bases: subsequence.pattern_algorithmic.PatternAlgorithmicMixin, subsequence.pattern_midi.PatternMidiMixin

The musician’s ‘palette’ for creating musical content.

A PatternBuilder instance (commonly named p) is passed to every pattern function. It provides methods for placing notes, generating rhythms, and transforming the resulting sequence (e.g., swinging, reversing, or transposing).

Rhythm in Subsequence is typically expressed in beats (where 1.0 is a quarter note) or steps (subdivisions of a pattern).

Initialize the builder with pattern context, cycle count, and optional section info.

Parameters:
  • pattern – The Pattern instance this builder populates.

  • cycle – Zero-based rebuild counter.

  • conductor – Optional Conductor for time-varying signals.

  • drum_note_map – Optional mapping of drum names to MIDI notes.

  • cc_name_map – Optional mapping of CC names to MIDI CC numbers.

  • nrpn_name_map – Optional mapping of NRPN parameter names to 14-bit parameter numbers (0–16383). Used by p.nrpn() and p.nrpn_ramp() for symbolic access — typically a device-specific dictionary (e.g. Sequential Take 5’s Osc1FreqFine → 9).

  • section – Current SectionInfo (or None).

  • bar – Global bar count.

  • rng – Optional seeded Random for reproducibility.

  • tweaks – Per-pattern overrides set via composition.tweak().

  • default_grid – Number of grid slots used by hit_steps(), sequence(), and rotate() when no explicit grid is passed. Normally set automatically from the decorator’s beats/bars/steps and step_duration parameters.

  • data – Shared state dict from the parent Composition (same object as composition.data). Read and write via p.data for cross-pattern communication and external data access. Patterns rebuild in definition order; when two patterns share the same length, a writer defined earlier in source is guaranteed to run before a reader defined later in the same cycle.

  • key – The composition’s key (e.g. "C"), used by p.progression() to generate chords from a graph style and by p.motif() to resolve scale degrees. None when the composition has no key set.

  • scale – The composition’s scale/mode name (e.g. "minor"), read via p.scale and used to resolve scale degrees in p.motif(). None means ionian/major.

  • time_signature – The composition’s time signature, read via p.time_signature; powers the metric-weight table.

  • section_motifs – Optional reference to the composition’s section-motif registry, read by p.section_motif().

  • harmony – Optional read-only harmony window view for this cycle (p.harmony) — p.harmony.chord, chord_at(beat), next_chord, until_change. None until the harmonic clock has published a window.

  • held_notes – Optional live held-note tracker from composition.note_input(). Read via p.held_notes(). None when no note input was declared (and when rendering headlessly), so the accessor returns an empty list.

  • energy – The current section’s energy level (0.0–1.0), read via p.energy — the arranging dial. 0.5 when no energy source is configured.

apply_tuning(tuning: subsequence.tuning.Tuning, bend_range: float = 2.0, channels: List[int] | None = None, reference_note: int = 60) PatternBuilder[source]

Apply a microtonal tuning to this pattern via pitch bend injection.

For each note in the pattern, the nearest 12-TET MIDI pitch is computed and a pitchwheel CcEvent is injected at the note’s onset to shift the synthesiser to the exact tuned frequency. Existing pitch bend events (from p.portamento(), p.slide(), etc.) are shifted additively so they still work correctly within the tuned pitch space.

For polyphonic patterns, supply a channels pool. Notes will be spread across those channels so each can carry an independent pitch bend. For monophonic patterns, leave channels=None.

The synthesiser’s pitch-bend range must match bend_range. Most synths default to ±2 semitones. For tunings that deviate more than one semitone from 12-TET, increase bend_range (e.g., 12 or 24) and configure the synth to match.

Parameters:
  • tuning – The Tuning to apply.

  • bend_range – Synth pitch-bend range in semitones (default ±2).

  • channels – Channel pool for polyphonic rotation. None keeps all notes on the pattern’s own channel.

  • reference_note – MIDI note number that maps to scale degree 0. Default 60 (middle C).

Example

from subsequence import Tuning

meantone = Tuning.from_scl("meanquar.scl")

@composition.pattern(channel=1, beats=4)
def melody (p):
    p.seq("x x x x", pitch=60)
    p.apply_tuning(meantone, bend_range=2.0)
arpeggio(notes: Any, root: int | None = None, velocity: int | Tuple[int, int] = subsequence.constants.velocity.DEFAULT_VELOCITY, count: int | None = None, inversion: int = 0, beat: float = 0.0, span: float | None = None, spacing: float = 0.25, duration: float | None = None, direction: str = 'up', seed: int | None = None, rng: random.Random | None = None) PatternBuilder[source]

Arpeggiate a chord (or a list of pitches) — cycle the notes one at a time at regular beat intervals.

Like chord() and strum(), the first argument can be a chord — the chord passed to your pattern function, or any chord from p.progression() — and root / count / inversion voice it exactly as they do. So “play this as a chord, a strum, or an arpeggio” is a one-word verb swap:

for chord, start, length in p.progression("phrygian_minor", harmonic_rhythm=...):
        p.arpeggio(chord, root=48, beat=start, span=length, spacing=0.25, count=4)

Pass a list of pitches instead to arpeggiate something that isn’t a chord (a scale fragment, a custom voicing). Unlike a held chord(), an arpeggio is a stream of single notes, so it has no sustain / legato / detached — use duration for how long each note rings and span for how much of the bar the figure fills.

An empty pitch list rests (places nothing), so a live arpeggiator over p.held_notes() is simply silent when no keys are held:

p.arpeggio(p.held_notes(), direction="up")
Parameters:
  • notes – A chord to arpeggiate (anything with a .tones() method — the pattern’s chord, or a chord from p.progression()), or a list of MIDI note numbers (e.g. 60) / drum-name strings when the pattern has a drum_note_map. For pitched note names use the integer constants in subsequence.constants.midi_notes (e.g. notes.C4). In the list form, a drum name the map lacks is dropped (warned once); a string with no map at all still raises.

  • root – MIDI root note for the chord form (e.g. 48), exactly as chord(). Required for a chord; not used for a plain pitch list.

  • velocity – MIDI velocity for all notes (default 100 — arpeggios sit in the melodic-line velocity bucket, not the softened-chord bucket; pass velocity=90 to match chord()), or a (low, high) tuple for a fresh random draw per note.

  • count – Number of voices for the chord form (cycles tones into higher octaves if larger than the chord’s natural size). Chord form only.

  • inversion – Chord inversion for the chord form (ignored when voice leading is on). Chord form only.

  • beat – Beat to start the figure at (default 0.0 = the start of the pattern). Use it to place an arpeggio over one progression chord.

  • span – How many beats the figure fills, starting at beat (default: to the end of the pattern). Pass the chord’s length from a progression loop to confine the arpeggio to its slot.

  • spacing – Time between each note in beats (default 0.25 = 16th note).

  • duration – Note duration in beats. Defaults to spacing (each note fills its slot exactly).

  • direction

    Order in which the notes are cycled:

    • "up" — lowest to highest, then wrap (default).

    • "down" — highest to lowest, then wrap.

    • "up_down" — ascend then descend (ping-pong), cycling.

    • "random" — shuffled once per call using rng.

  • rng – Random number generator used when direction="random". Defaults to self.rng (the pattern’s seeded RNG).

Example

# Arpeggiate the pattern's current chord, four voices ascending
p.arpeggio(chord, root=60, count=4, spacing=0.25)

# A plain list of pitches — ping-pong: C E G E C E G E ...
p.arpeggio([60, 64, 67], spacing=0.25, direction="up_down")

# One chord of a progression, confined to its slot, humanised
p.arpeggio(chord, root=48, beat=start, span=length, velocity=(60, 95))
bar_cycle(length: int) BarCycle[source]

Return the current bar’s position within a repeating cycle of bars.

A thin wrapper around p.bar % length that replaces opaque modulo arithmetic with readable, musician-friendly properties.

Parameters:

length – The cycle length in bars (e.g., 4, 8, 16).

Returns:

A BarCycle with .bar, .first, .last, and .progress properties.

Example

# Every 4 bars (replaces: if p.bar % 4 == 0)
if p.bar_cycle(4).first:
    p.hit_steps("snare_1", [0, 8], velocity=110)

# Last bar of every 16-bar cycle (replaces: if p.bar % 16 == 15)
if p.bar_cycle(16).last:
    p.euclidean("hi_hat_open", 3)

# Build intensity over an 8-bar arc
intensity = p.bar_cycle(8).progress   # 0.0 → 0.875
p.velocity_shape(low=int(40 + 40 * intensity), high=100)
broken_chord(chord_obj: Any, root: int, order: List[int], spacing: float = 0.25, velocity: int | Tuple[int, int] = subsequence.constants.velocity.DEFAULT_CHORD_VELOCITY, duration: float | None = None, inversion: int = 0, beat: float = 0.0, span: float | None = None) PatternBuilder[source]

Play a chord as an arpeggio in a specific or random order.

This generates the chord tones and maps them according to the provided order list of indices, then delegates to arpeggio(). It is ideal for broken chords or random chord-tone melodies.

Because the order is a list of node indices, the number of generated tones is automatically set to max(order) + 1 to ensure all indices are valid. Higher indices will cycle into the next octave.

Parameters:
  • chord_obj – The chord to play (usually from p.section.chord).

  • root – MIDI root note (e.g., 60 for Middle C).

  • order – List of indices into the chord tones array, dictating playback order.

  • spacing – Time between each note in beats (default 0.25 = 16th note).

  • velocity – MIDI velocity for all notes (default 90 — broken_chord is a chord voice, so it sits in the softer chord velocity bucket like chord() and strum()), or a (low, high) tuple for a fresh random draw per note.

  • duration – Note duration in beats. Defaults to spacing.

  • inversion – Specific chord inversion (ignored if voice leading is on).

  • beat – Beat to start the broken chord at (default 0.0).

  • span – How many beats to fill from beat (default: to the end of the pattern). Like arpeggio(), use it to place a broken chord over one chord of a progression.

Example:

# A 5-note broken chord using a predefined pattern
p.broken_chord(chord, root=60, order=[4, 0, 2, 1, 3], spacing=0.25)

# A fully random broken chord using the pattern's deterministic RNG
order = list(range(5))
p.rng.shuffle(order)
p.broken_chord(chord, root=60, order=order)
build_velocity_ramp(low: int, high: int, shape: str = 'linear', grid: int | None = None) List[int][source]

Build a per-step velocity list that ramps from low to high.

A musician-friendly shortcut for the common pattern of generating a fixed-length velocity sweep using an easing curve. Returns List[int] ready to pass directly to velocities= parameters.

Parameters:
  • low – Velocity at the first step (0–127).

  • high – Velocity at the last step (0–127).

  • shape – Easing curve name (see subsequence.easing). Common values: "linear", "ease_in", "ease_out", "ease_in_out". Defaults to "linear".

  • grid – Number of steps (defaults to p.grid).

Returns:

List[int] of length grid, values clamped to 0–127.

Example:

# Snare roll that swells into a downbeat
p.sequence(
        steps=range(16),
        pitches="snare_1",
        durations=0.1,
        velocities=p.build_velocity_ramp(25, 100, "ease_in"),
)

# Fade-out ghost fill
p.ghost_fill("snare_1", 1,
        velocity=p.build_velocity_ramp(80, 20, "ease_out"),
        bias="sixteenths", no_overlap=True)
capture(beat: float = 0.0, span: float = 4.0) subsequence.motifs.Motif[source]

Read the notes placed so far back out as a Motif.

The captured motif is absolute MIDI and lossy by design: relative specs (degrees, chord tones) do not survive resolution, timing is pulse-truncated, probabilities have already rolled, and control gestures are not captured. The round trip is generate → place → capture → hand-edit → rebind.

Parameters:
  • beat – Window start within the pattern.

  • span – Window length in beats (also the captured motif’s length).

chord(chord_obj: Any, root: int, velocity: int | Tuple[int, int] = subsequence.constants.velocity.DEFAULT_CHORD_VELOCITY, sustain: bool = False, duration: float = 1.0, inversion: int = 0, count: int | None = None, legato: float | None = None, detached: float | None = None, beat: float = 0.0) PatternBuilder[source]

Place a chord at beat (the start of the pattern by default).

Note: If the pattern was registered with voice_leading=True, this method automatically chooses the best inversion.

Parameters:
  • chord_obj – The chord to play (usually the chord parameter passed to your pattern function).

  • root – MIDI root note (e.g., 60 for Middle C).

  • velocity – MIDI velocity (default 90), or a (low, high) tuple for a fresh random draw per chord tone (each voice gets a slightly different velocity — useful for humanising the “fingers” feel).

  • sustain – If True, the notes last for the entire pattern duration. Mutually exclusive with legato and detached.

  • duration – Note duration in beats (default 1.0). Ignored when legato or detached is set, since those recalculate durations.

  • inversion – Specific chord inversion (ignored if voice leading is on).

  • count – Number of notes to play (cycles tones if higher than the chord’s natural size).

  • legato – If given, calls p.legato(ratio) after placing the chord, stretching each note to fill ratio of the gap to the next note. Mutually exclusive with sustain and detached.

  • detached – If given, the chord rings until detached beats before the next cycle — equivalent to setting duration = pattern.length - detached. Use this for a declarative polyphony-safety margin so the chord always releases before the next chord begins. Mutually exclusive with sustain and legato.

  • beat – Beat offset to place the chord at (default 0.0 = the start of the pattern). sustain and detached still measure their ring from the pattern length, not from beat — when placing several positioned chords (e.g. over a progression) set duration explicitly instead.

Example:

# Shorthand for: p.chord(...) then p.legato(0.9)
p.chord(chord, root=root, velocity=85, count=4, legato=0.9)

# Hold the chord almost the full cycle, releasing 0.25 beats
# before the next chord begins.
p.chord(chord, root=root, velocity=85, count=5, detached=0.25)
detached(beats: float = 0.05) PatternBuilder[source]

Shorten note durations so a guaranteed silence precedes the next onset.

The complement of legato(). For every placed note, the duration is shrunk so that at least beats beats of silence remain before the next note begins (wrapping around to the first note for the last one). Use this when you want a clean detached articulation, or as a polyphony-safety margin between chord transitions on a monophonic or voice-limited synth.

Parameters:

beats – Minimum gap in beats before the next onset (default 0.05 — roughly 25 ms at 120 BPM). Must be positive.

Example:

# Bassline on a mono synth: each 16th note ends 0.05 beats
# before the next, so the synth never retriggers mid-note.
p.arpeggio(chord.tones(36, count=4), spacing=0.25).detached()

# Explicit larger gap for a longer release tail.
p.melody(state, spacing=0.25).detached(0.1)
drone(pitch: int | str, beat: float = 0.0, velocity: int | Tuple[int, int] = subsequence.constants.velocity.DEFAULT_VELOCITY) PatternBuilder[source]

A musical alias for note_on. Places a raw Note On event without a duration, typically used for sustained notes that span multiple cycles. Must be silenced later using drone_off().

Parameters:
  • pitch – MIDI note number (0-127) or a drum name string.

  • beat – The beat position (0.0 is the start).

  • velocity – MIDI velocity (0-127, default 100), or a (low, high) tuple for a single random draw.

drone_off(pitch: int | str) PatternBuilder[source]

A musical alias for note_off. Places a raw Note Off event at beat 0.0. Used to stop a sequence started by drone().

Parameters:

pitch – MIDI note number (0-127) or a drum name string.

dropout(probability: float, seed: int | None = None, rng: random.Random | None = None) PatternBuilder[source]

Randomly remove notes from the pattern.

This operates on all notes currently placed in the builder.

Parameters:

probability – The chance (0.0 to 1.0) of each pulse POSITION being removed — all notes sharing that position (a chord’s voices, layered drums) live or die together.

duck_map(steps: Iterable[int], floor: float = 0.0, grid: int | None = None) List[float][source]

Build a per-step velocity multiplier list for sidechain-style ducking.

Returns a list of floats, one per grid step: floor at each trigger step in steps, 1.0 everywhere else. Pass the result to p.data for another pattern to read, then apply with p.scale_velocities().

Parameters:
  • steps – Grid indices that trigger ducking (e.g. kick hit positions).

  • floor – Multiplier written at trigger steps. 0.0 = full silence, 1.0 = no effect. Values in between give partial ducking.

  • grid – Grid resolution (defaults to p.grid).

Returns:

List[float] of length grid.

Example:

# Full duck on kick hits
p.data["kick_sc"] = p.duck_map(kick_steps)

# Softer duck
p.data["kick_sc"] = p.duck_map(kick_steps, floor=0.3)

# Velocity-proportional: deeper duck for harder kicks
p.data["kick_sc"] = p.duck_map(kick_steps, floor=1.0 - (velocity / 127))
duration(beats: float) PatternBuilder[source]

Set every note’s duration to a fixed length in beats.

This overrides any existing note durations, acting as a global ‘gate time’ relative to the beat (1.0 = a quarter note). Short values clip notes tight; long values let them ring. For a guaranteed gap before each next onset regardless of note spacing, use detached(); for a classic staccato articulation, either a short fixed value (p.duration(0.1)) or p.detached() works.

Parameters:

beats – Fixed note duration in beats (relative to a quarter note). 0.5 = eighth-note length, 0.25 = sixteenth-note length. Must be positive.

every(n: int, fn: Callable[[PatternBuilder], None]) PatternBuilder[source]

Apply a transformation every Nth cycle.

Parameters:
  • n – The cycle frequency (e.g., 4 = every 4th bar).

  • fn – A function (often a lambda) that receives the builder and calls further methods.

Example

# Reverse every 4th bar
p.every(4, lambda p: p.reverse())
groove(template: subsequence.groove.Groove, strength: float = 1.0) PatternBuilder[source]

Apply a groove template to all notes in the pattern.

A groove is a repeating pattern of per-step timing offsets and optional velocity adjustments. It gives a pattern its characteristic rhythmic feel - swing, shuffle, MPC pocket, or any custom shape.

Construct a groove with one of the factory methods:

  • Groove.swing(percent) - simple swing by percentage (or use the p.swing() shortcut for common cases)

  • Groove.from_agr(path) - import timing from an Ableton .agr file

  • Groove(offsets=[...], grid=0.25, velocities=[...]) - fully custom

p.groove() is a post-build transform - call it after all notes have been placed. It pairs well with p.randomize() for structured feel plus organic micro-variation.

Parameters:
  • template – A Groove instance defining the timing/velocity template.

  • strength – How much of the groove to apply (0.0-1.0). 0.0 = no effect, 1.0 = full groove. Blends timing offsets and velocity deviation proportionally - equivalent to Ableton’s TimingAmount and VelocityAmount dials.

Example:

groove = subsequence.Groove.swing(percent=57)

@composition.pattern(channel=10, beats=4)
def drums (p):
        p.hit_steps("kick", [0, 8], velocity=100)
        p.hit_steps("hh", range(16), velocity=80)
        p.groove(groove)               # full strength
        p.groove(groove, strength=0.5) # half-strength blend
held_notes() List[int][source]

Return the MIDI notes currently held on the note_input keyboard.

The notes are sorted ascending. Pass the result straight to p.arpeggio() to arpeggiate whatever the player is holding — p.arpeggio(p.held_notes()) rests when no keys are down. Returns an empty list when no note_input() source was declared and when rendering headlessly (so seeded output stays deterministic).

The set is sampled once per rebuild; note_input(release_ms=…) smooths the gap during hand-position changes so the arp does not drop out, and note_input(latch=True) holds the chord until you play a new one.

hit(pitch: int | str, beats: List[float], velocity: int | Tuple[int, int] = subsequence.constants.velocity.DEFAULT_VELOCITY, duration: float = 0.1) PatternBuilder[source]

Place multiple short ‘hits’ at a list of beat positions.

Parameters:
  • pitch – MIDI note number or drum name.

  • beats – List of beat positions.

  • velocity – MIDI velocity (0-127), or a (low, high) tuple for a fresh random draw per hit.

  • duration – Note duration in beats.

Example

p.hit("snare", [1, 3])                      # Standard backbeat
p.hit("snare", [1, 3], velocity=(80, 110))  # Human velocity range
hit_steps(pitch: int | str, steps: List[int], velocity: int | Tuple[int, int] = subsequence.constants.velocity.DEFAULT_VELOCITY, duration: float = 0.1, grid: int | None = None, probability: float = 1.0, seed: int | None = None, rng: random.Random | None = None) PatternBuilder[source]

Place short hits at specific step (grid) positions.

Parameters:
  • pitch – MIDI note number or drum name.

  • steps – A list of grid indices (0 to grid - 1).

  • velocity – MIDI velocity (0-127), or a (low, high) tuple for a fresh random draw per step.

  • duration – Note duration in beats.

  • grid – How many grid slots the pattern is divided into. Defaults to the pattern’s default_grid (set from the decorator’s steps/step_duration, or sixteenth-note resolution when unit is omitted).

  • probability – Chance (0.0 to 1.0) that each hit will play.

  • rng – Optional random generator (overrides the pattern’s seed).

Example

# Typical sixteenth-note hi-hats with some probability variation
p.hit_steps("hh", range(16), velocity=70, probability=0.8)

# Humanised hi-hats — each step gets a fresh random velocity.
p.hit_steps("hh", range(16), velocity=(40, 90))
invert(pivot: int = 60) PatternBuilder[source]

Invert all pitches around a pivot note.

legato(ratio: float = 1.0) PatternBuilder[source]

Adjust note durations to fill the gap until the next note.

Parameters:

ratio – How much of the gap to fill (0.0 to 1.0). 1.0 is full legato, < 1.0 is staccato.

motif(m: subsequence.motifs.Motif, beat: float = 0.0, span: float | None = None, root: int = 60, velocity: int | Tuple[int, int] | None = None, fit: float | None = None, fit_weights: List[float] | None = None, resolution: int | None = None) PatternBuilder[source]

Place an immutable Motif onto the pattern.

Note events route through the universal note() funnel (drum names, mirrors, velocity tuples all work); control gestures emit through the same machinery as cc() / cc_ramp() / pitch_bend() / nrpn() / osc(). Pitch specs resolve here, late: ints are MIDI, strings are drum names, scale degrees resolve against the composition key + scale anchored near root=. Per-event probabilities roll fresh each cycle against the pattern’s seeded stream.

Parameters:
  • m – The motif value (anything exposing .events / .length places; .controls is read when present).

  • beat – Where the motif starts within the pattern.

  • span – Clamp — events whose onset falls at or beyond span beats into the motif are dropped (the arpeggio() convention).

  • root – Register anchor for scale-degree resolution: the tonic lands at its nearest instance to this MIDI note (ties resolve upward) and the melody keeps its written contour from there.

  • velocity – Optional override applied to every note (otherwise each event’s own velocity is used).

  • fit – The chord-tones-on-strong-beats dial, 0.0–1.0: resolved Degree/int pitches landing on strong beats (metric weight >= 0.5) snap to the nearest chord tone with this probability. Defaults to the motif’s own fit (0.7 on generated motifs, none on hand-written ones — typed degrees are sacred); inactive without a chord context. ChordTone and Approach events never snap — their harmony reading is inherent (an Approach’s chromaticism is the point).

  • fit_weights – Custom per-step metric weight list (the build_ghost_bias precedent) for additive or non-isochronous meters; defaults to the time signature’s table.

  • resolution – Pulses between control-ramp messages (defaults to each control verb’s own default). Kept out of the value by design: beats and shapes are music, traffic density is wire.

note(pitch: int | str, beat: float, velocity: int | Tuple[int, int] = subsequence.constants.velocity.DEFAULT_VELOCITY, duration: float = 0.25) PatternBuilder[source]

Place a single MIDI note at a specific beat position.

A drum name is carried through to the mirror fan-out so each device can re-resolve it through its own drum_note_map. A name no destination maps (not in the pattern’s own map nor any mirror’s) is dropped and warned once — it does not raise — so device maps can legitimately lack voices others have. (A string pitch with no drum_note_map at all is still a configuration error and raises.)

Parameters:
  • pitch – MIDI note number (0-127) or a drum name string from the pattern’s drum_note_map.

  • beat – The beat position (0.0 is the start). Negative values wrap from the end (e.g., -1.0 is one beat before the end).

  • velocity – MIDI velocity (0-127, default 100), or a (low, high) tuple for a single random draw.

  • duration – Note duration in beats (default 0.25).

Example

p.note(60, beat=0, velocity=110)      # Middle C on beat 1
p.note("kick", beat=1.0)               # Kick on beat 2
p.note(67, beat=-0.5, duration=0.5)  # G on the 'and' of the last beat
note_off(pitch: int | str, beat: float) PatternBuilder[source]

Place an explicit Note Off event to silence a drone.

Parameters:
  • pitch – MIDI note number (0-127) or a drum name string.

  • beat – The beat position (0.0 is the start).

A drum name this device’s drum_note_map lacks is dropped (warned once) rather than raising; with no drum_note_map at all it raises.

note_on(pitch: int | str, beat: float, velocity: int | Tuple[int, int] = subsequence.constants.velocity.DEFAULT_VELOCITY) PatternBuilder[source]

Place an explicit Note On event without a duration. Useful for drones or infinite sustains. Must be paired with a note_off() later to silence the note.

Parameters:
  • pitch – MIDI note number (0-127) or a drum name string.

  • beat – The beat position (0.0 is the start).

  • velocity – MIDI velocity (0-127, default 100), or a (low, high) tuple for a single random draw.

A drum name this device’s drum_note_map lacks is dropped (warned once) rather than raising — consistent with the step-note methods. A string pitch with no drum_note_map at all is still a configuration error and raises.

param(name: str, default: Any = None) Any[source]

Read a tweakable parameter for this pattern.

Returns the value set via composition.tweak() if one exists, otherwise returns default.

Parameters:
  • name – The parameter name.

  • default – The value to return if no tweak is active.

Example:

@composition.pattern(channel=1, beats=4)
def bass (p):
        pitches = p.param("pitches", [60, 64, 67, 72])
        p.sequence(steps=[0, 4, 8, 12], pitches=pitches)
phrase(value: Any, root: int = 60, velocity: int | Tuple[int, int] | None = None, fit: float | None = None, resolution: int | None = None, align: str = 'pattern', offset: float = 0.0) PatternBuilder[source]

Place this cycle’s window of a Phrase — position computed, never stored.

The playback position is stateless arithmetic over the engine’s own counters: pos = (p.cycle * pattern_length + offset) % phrase.length — deterministic under live reload, form_jump, and render, with zero new state. A pattern shorter than the phrase walks through it cycle by cycle; deliberately mismatched lengths are phase drift (polymeter against the phrase). When the cycle window crosses the phrase’s end, the phrase loops.

Patterns that should own the phrase’s length call p.set_length(phrase.length) once instead.

Parameters:
  • value – A Phrase (or any value with .length/.slice; a Motif places its window directly).

  • root – Register anchor for degree resolution (see motif()).

  • velocity – Optional override applied to every note.

  • fit – Passed through to motif() (active with the melody engine stage).

  • resolution – Control-ramp pulse density (see motif()).

  • align"pattern" (default) counts pattern cycles; "section" uses the bar within the current form section, so the phrase restarts when the section does.

  • offset – Beats added to the computed position (a phase shift).

Example

@comp.pattern(channel=4, bars=2)
def lead (p):
        p.phrase(lead_line, root=72)
progression(source: subsequence.progressions.ProgressionSource, harmonic_rhythm: subsequence.progressions.HarmonicRhythmSpec, key: str | None = None, seed: int | None = None, rng: random.Random | None = None) subsequence.progressions.Progression[source]

Realise a chord progression across the pattern, returning it to place yourself.

Returns a freshly realised Progression — an iterable of (chord, start, length) events laying a progression end-to-end across the pattern’s length, each chord given a length drawn from harmonic_rhythm (the musical term for how often the chords change). You loop over it and play each chord however you like — block, strummed, or arpeggiated:

for chord, start, length in p.progression("phrygian_minor",
                harmonic_rhythm=between(WHOLE, 3 * WHOLE, step=WHOLE), seed=7):
        p.strum(chord, root=48, beat=start, duration=length - 0.25, spacing=0.04, count=4)

This is the part-level progression seam: it re-realises a fresh value each rebuild (the breathing behaviour), runs entirely outside the global harmonic clock — so a part can inhabit its own harmonic world (polytonality) or move faster than the clock’s span floor — and never advances engine state.

For a one-call block-chord part with no loop, use composition.chords().

Parameters:
  • source – A built-in chord-graph style name (e.g. "phrygian_minor") to generate a progression; an explicit element list — ints where diatonic, name or roman strings (["Cm7", 6, "bVII"]), Chord objects — cycled to fill the pattern; or a Progression value (its spans cycled, decoration preserved).

  • harmonic_rhythm – How long each chord lasts, in beats. One of: a single number (static); a list of lengths (a shaped rhythm such as [WHOLE, HALF, HALF], cycled per chord); or between(low, high, step=...) for a bounded, optionally-quantised random length.

  • key – Key for styles and key-relative elements (degrees/romans); defaults to the composition’s key.

  • seed – If given, the progression is realised from a fresh Random(seed) so it is identical on every cycle (a fixed phrase). When omitted, the pattern’s own RNG is used, so it can vary per cycle (still reproducible under a composition seed).

Returns:

A Progression you can iterate as (chord, start, length) tuples (or read via .events() / print()).

randomize(timing: float = 0.03, velocity: float = 0.0, seed: int | None = None, rng: random.Random | None = None) PatternBuilder[source]

Add random variations to note timing and velocity.

Introduces small imperfections — the micro-variations that distinguish a played performance from a perfectly quantized sequence.

Called with no arguments, only timing variation is applied (velocity defaults to 0.0 — no change). Pass a velocity value to also randomise dynamics:

# Timing only (default) p.randomize()

# Both axes p.randomize(timing=0.04, velocity=0.08)

# Stronger feel p.randomize(timing=0.08, velocity=0.15)

Resolution note: the sequencer runs at 24 PPQN. At 120 BPM, one pulse ≈ 20ms. Timing shifts smaller than roughly 0.04 beats may have no audible effect because they round to zero pulses. Recommended range: timing=0.02–0.08, velocity=0.05–0.15.

When the composition has a seed set, p.rng is deterministic, so p.randomize() produces the same result on every run.

Parameters:
  • timing – Maximum timing offset in beats (e.g. 0.05 = ±1.2 pulses at 24 PPQN). Notes shift by a random amount within [-timing, +timing] beats. Clamped to pulse 0 at the lower bound.

  • velocity – Maximum velocity scale factor (0.0 to 1.0). Each note’s velocity is multiplied by a random value in [1 - velocity, 1 + velocity], clamped to 1–127.

  • rng – Random instance to use. Defaults to self.rng (seeded when the composition has a seed).

repeat(pitch: int | str, spacing: float, velocity: int | Tuple[int, int] = subsequence.constants.velocity.DEFAULT_VELOCITY, duration: float = 0.25) PatternBuilder[source]

Repeat a note at a fixed beat interval for the whole pattern.

The classic ‘Note Repeat’ of MPC, Push, and Maschine fame: one pitch firing at a steady rate — running hi-hats, a pulsing bass note, a metronome click.

Parameters:
  • pitch – MIDI note number or drum name.

  • spacing – Time between each note in beats (0.25 = sixteenth notes).

  • velocity – MIDI velocity (default 100), or a (low, high) tuple for a fresh random draw per note.

  • duration – Note duration in beats.

Example

p.repeat("hh", spacing=0.25)                       # sixteenth notes
p.repeat("hh", spacing=0.25, velocity=(40, 80))    # humanised
reverse() PatternBuilder[source]

Flip the pattern backwards in time (retrograde).

rotate(steps: int, grid: int | None = None) PatternBuilder[source]

Rotate the pattern by a number of grid steps, wrapping around.

Notes pushed past the end of the pattern re-enter at the start (and vice versa for negative values) — the step-sequencer rotation familiar from Euclidean rhythm tools.

Parameters:
  • steps – Positive values rotate later in time, negative values earlier.

  • grid – The grid resolution. Defaults to the pattern’s default_grid (derived from the decorator’s beats/steps and step_duration).

scale_velocities(factors: Sequence[float], grid: int | None = None) PatternBuilder[source]

Scale note velocities by a per-step multiplier list.

Each note’s velocity is multiplied by the factor at the corresponding grid step index. A factor of 1.0 leaves the velocity unchanged; 0.0 silences the note; 0.5 halves it.

Parameters:
  • factors – Per-step multipliers, one float per grid step. Values outside [0.0, 1.0] are valid — result is clamped to [0, 127] after scaling.

  • grid – Grid resolution (defaults to p.grid). Must match the length of factors.

Returns:

self for fluent chaining.

Example:

# Sidechain ducking: silence bass on kick steps, full volume elsewhere.
kick_steps = {0, 4, 8, 12}
p.data["kick_sc"] = [0.0 if s in kick_steps else 1.0 for s in range(p.grid)]

# In the bass pattern:
p.scale_velocities(p.data.get("kick_sc", [1.0] * p.grid))
section_motif(part: str | None = None) Any | None[source]

The Motif/Phrase bound to the current section (and part), or None.

Reads the composition.section_motifs() registry for the section currently playing. A section with no binding returns None — bind material or rest; no fallback guessing:

@comp.pattern(channel=4, bars=2)
def lead (p):
        line = p.section_motif("lead")
        if line is not None:
                p.phrase(line, root=72)
seq(notation: str, pitch: str | int | None = None, velocity: int | Tuple[int, int] = subsequence.constants.velocity.DEFAULT_VELOCITY, seed: int | None = None, rng: random.Random | None = None) PatternBuilder[source]

Build a pattern using an expressive string-based ‘mini-notation’.

The notation distributes events evenly across the current pattern length.

Syntax:

  • x y z: Items separated by spaces are distributed across the bar.

  • [a b]: Groups items into a single subdivided step.

  • ~ or .: A rest.

  • _: Extends the previous note (sustain).

  • x?0.6: Probability suffix — fires with the given probability (0.0–1.0).

Parameters:
  • notation – The mini-notation string.

  • pitch – If provided, all symbols in the string are triggers for this specific pitch. If None, symbols are interpreted as pitches (e.g., “60” or “kick”).

  • velocity – MIDI velocity (default 100), or a (low, high) tuple for a fresh random draw per event.

Example

# Simple kick rhythm
p.seq("kick . [kick kick] .")

# Subdivided melody
p.seq("60 [62 64] 67 60")

# Ghost snare: snare on 2 and 4, ghost note 50% of the time
p.seq(". snare?0.5 . snare")
sequence(steps: List[int], pitches: int | str | List[int | str], velocities: int | Tuple[int, int] | List[int] = subsequence.constants.velocity.DEFAULT_VELOCITY, durations: float | List[float] = 0.1, grid: int | None = None, probability: float = 1.0, seed: int | None = None, rng: random.Random | None = None) PatternBuilder[source]

A multi-parameter step sequencer.

Define which grid steps fire, and then provide a list of pitches, velocities, and durations. If you provide a list for any parameter, Subsequence will step through it as it places each note.

Parameters:
  • steps – List of grid indices to trigger. An empty list is a no-op — no notes are placed and the builder is returned unchanged (handy when probabilistic gating rejects every step).

  • pitches – Pitch or list of pitches.

  • velocities – Velocity (default 100), (low, high) tuple for a fresh random draw per step, or a list of velocities cycled per step.

  • durations – Duration or list of durations (default 0.1).

  • grid – Grid resolution. Defaults to the pattern’s default_grid (derived from the decorator’s beats/steps and unit).

set_length(length: float) PatternBuilder[source]

Dynamically change the length of the pattern.

The new length takes effect immediately for any subsequent notes placed in the current builder call, and will be used by the sequencer for next cycle’s scheduling.

Parameters:

length – New pattern length in beats (e.g., 4.0 for a bar).

Returns self for fluent chaining.

signal(name: str) float[source]

Read a conductor signal at the current bar.

Shorthand for p.c.get(name, p.bar * 4). Returns 0.0 if no conductor is attached or the signal is not defined.

silence(beat: float = 0.0) PatternBuilder[source]

Sends an ‘All Notes Off’ (CC 123) and ‘All Sound Off’ (CC 120) message on the pattern’s channel to immediately silence any ringing notes or drones.

Parameters:

beat – The beat position (0.0 is the start).

snap_to_scale(key: str, mode: str = 'ionian', strength: float = 1.0, seed: int | None = None, rng: random.Random | None = None) PatternBuilder[source]

Snap all notes in the pattern to the nearest pitch in a scale.

Useful after generative or sensor-driven pitch work (random walks, mapping data values to note numbers, etc.) to ensure every note lands on a musically valid scale degree. The snap is applied in place; notes already on a scale degree are left unchanged.

When a note falls equidistant between two scale tones, the upward direction is preferred.

Parameters:
  • key – Root note name (e.g. "C", "F#", "Bb").

  • mode – Scale mode. Any key in subsequence.intervals.DIATONIC_MODE_MAP is accepted: "ionian" (default), "dorian", "minor", "harmonic_minor", etc.

  • strength – Probability that each note is snapped (0.0–1.0). At 1.0 (default), every note snaps to the scale. At 0.0, no notes are affected. Values in between create melodies that are mostly in key with occasional chromatic passing tones. Uses the pattern’s seeded RNG for reproducibility.

Example

@composition.pattern(channel=1, beats=4)
def melody (p):
    for beat in range(16):
        pitch = 60 + random.randint(-5, 5)
        p.note(pitch, beat=beat * 0.25)
    p.snap_to_scale("G", "dorian", strength=0.8)
stretch(factor: float) PatternBuilder[source]

Stretch the pattern in time, scaling note positions and durations.

stretch(2.0) makes everything twice as long (half speed) — what theorists call augmentation; stretch(0.5) squeezes the pattern into half the time (double speed) — diminution. Any positive factor works: stretch(2/3) compresses a dotted feel into straight time, for example.

Notes whose start lands past the end of the pattern are dropped, and compression leaves the freed space empty — the pattern is not tiled to fill it. Durations scale without clipping, so a stretched note may ring past the pattern’s end exactly like a legato note, and stretch(1.0) is a true no-op. Positions and durations truncate to the pulse grid (matching note()’s beat-to-pulse truncation).

Parameters:

factor – Time multiplier. Greater than 1.0 slows the pattern down, less than 1.0 speeds it up. Must be positive.

strum(chord_obj: Any, root: int, velocity: int | Tuple[int, int] = subsequence.constants.velocity.DEFAULT_CHORD_VELOCITY, sustain: bool = False, duration: float = 1.0, inversion: int = 0, count: int | None = None, spacing: float = 0.05, direction: str = 'up', legato: float | None = None, detached: float | None = None, beat: float = 0.0) PatternBuilder[source]

Play a chord with a small time offset between each note (strum effect).

Works exactly like chord() but staggers the notes instead of playing them simultaneously. The first note lands on beat (0 by default); subsequent notes are delayed by spacing beats each.

Parameters:
  • chord_obj – The chord to play (usually the chord parameter passed to your pattern function).

  • root – MIDI root note (e.g., 60 for Middle C).

  • velocity – MIDI velocity (default 90), or a (low, high) tuple for a fresh random draw per strum note.

  • sustain – If True, the notes last for the entire pattern duration. Mutually exclusive with legato and detached.

  • duration – Note duration in beats (default 1.0). Ignored when legato or detached is set, since those recalculate durations.

  • inversion – Specific chord inversion (ignored if voice leading is on).

  • count – Number of notes to play (cycles tones if higher than the chord’s natural size).

  • spacing – Time in beats between each note onset (default 0.05).

  • direction"up" for low-to-high, "down" for high-to-low.

  • beat – Beat offset for the first note (default 0.0); the stagger is added on top. sustain/detached ring from the pattern length, not from beat — set duration explicitly when placing positioned strums.

  • legato – If given, calls p.legato(ratio) after placing the chord, stretching each note to fill ratio of the gap to the next note. Mutually exclusive with sustain and detached.

  • detached – If given, every strum note rings with a uniform duration of pattern.length - detached - (count - 1) * spacing. The last note ends exactly detached beats before the next cycle; earlier notes end proportionally sooner, so releases are staggered in the same shape as the placements (the hand lifts the way it landed). Polyphony-safe: guarantees nothing from this strum is still sounding when the next chord begins. Mutually exclusive with sustain and legato.

Example:

# Gentle upward strum with legato
p.strum(chord, root=52, velocity=85, spacing=0.06, legato=0.95)

# Fast downward strum
p.strum(chord, root=52, direction="down", spacing=0.03)

# Five-voice strum with a 0.25-beat safety gap before the
# next chord — won't exhaust polyphony on a 5-voice synth.
p.strum(chord, root=48, count=5, spacing=0.1, detached=0.25)
swing(percent: float = 57.0, grid: float = 0.25, strength: float = 1.0) PatternBuilder[source]

Apply swing feel to all notes in the pattern.

A shortcut for p.groove(Groove.swing(percent, grid), strength). Swing is a groove where every other grid note is delayed - the simplest way to give a mechanical pattern a pushed, human feel.

50% is perfectly straight (no swing). 57% is the Ableton default (a gentle shuffle). 67% is classic triplet swing.

Parameters:
  • percent – Swing amount as a percentage (50-75 is the useful range). 50 = straight, 57 = moderate shuffle, 67 ≈ triplet swing.

  • grid – Grid size in beats (0.25 = 16th notes, 0.5 = 8th notes).

  • strength – How much swing to apply (0.0-1.0). 0.0 = no effect, 1.0 = full swing at the given percent. Useful for dialling back the feel without changing the swing percentage.

Example:

p.hit_steps("hh", range(16), velocity=80)
p.swing(57)                # gentle 16th-note shuffle
p.swing(57, strength=0.5)  # half-strength — subtler feel
transpose(semitones: int) PatternBuilder[source]

Shift all note pitches up or down.

Parameters:

semitones – Positive for up, negative for down.

velocity_shape(low: int = subsequence.constants.velocity.VELOCITY_SHAPE_LOW, high: int = subsequence.constants.velocity.VELOCITY_SHAPE_HIGH) PatternBuilder[source]

Apply organic velocity variation to all notes in the pattern.

Uses a van der Corput sequence to distribute velocities evenly across the specified range, which often sounds more ‘human’ than purely random velocity variation.

Parameters:
  • low – Minimum velocity (default 64).

  • high – Maximum velocity (default 127).

property c: subsequence.conductor.Conductor | None[source]

Alias for self.conductor.

property grid: int[source]

Number of grid slots in this pattern (e.g. 16 for a 4-beat sixteenth-note pattern).